Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. AI rulers will try to convert their provinces. (There is one exception. Pagan rulers can ask other rulers to take a woman from their court to be their concubine, but only other Pagans will accept. Penalty to moral authority and to mission. Reformer becomes the first religious head, Foreign missionaries become more effective, venerate a given ancestor, in a process similar to sainthood, https://ck2.paradoxwikis.com/index.php?title=Pagans&oldid=42362, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. You can talk about anything here. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Reformer gets a powerful artifact. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. He is a culturally Norse Germanic pagan but has a Slavic son. Reformer becomes the first religious head. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Intermarry Buddhist, Zoroastrian group. Priests cannot marry and cannot inherit. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. For feudal pagans, reforming makes it possible to raise crown authority to any level. Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. Reforming also provides access to the full set of feudal succession laws. They are only playable in the 769 bookmark unless Ruler Designer is used. report. As a result, there is little point in talking about changes from CK2; instead, I will start diving into how religion works in CK3 and what that means to you as a player. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Sky Burials. However, if the prepared invasion fails to launch within in two years the massed armies will disband and the caller of the invasion will lose prestige. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Concubines not allowed. This requires either a) control of 3 of the religion's holy sites and 50% moral authority, or b) all 5 holy sites. No male in the council. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. CK2. Feudal unreformed pagans typically use gavelkind succession. Finnic paganism is diverse, varying a lot between tribes and religions. Best pagan reformation choices? Before patch 3.0, Hellenic paganism also fell into this category. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. share. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. Because raiding counts as war, and they have county conquest casus belli that require no reason for war, however, few rulers need find themselves short on wars for long. Mass Conversion, or how I learned Holy fury ck2 stop my Pagan ways and love God. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. It is shamanistic and animist, revering a multitude of gods, including Ukko/Perkele, Kun and, in the east, Mastor-Ava, goddess of the Earth. i'll include in a following post the Image we've also been given be it in DD proper, their comment Section, and also one from the Store. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. - Making sure you're on CK2 3.0.1.1 - Verifying the game cache of your CK2 version - Making sure that no other mods are enabled - Cleanly reinstalling the mod (including redownloading and deleting all previous versions of the mod)? 307 comments. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Reforming the religion will cause a schism in the pagan faith. Foreign rulers will sometimes send missionaries. There are no Hellenic rulers at any start date, but Hellenism can be revived in several ways: There is one special pagan faith that normally only appears in-game as the listed religion of long-dead historical figures. This is probably not intended. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. During the next two years, many adventurers and opportunists will flock to their banner, especially against a powerful target. However, they will also lose the defensive supply limit penalty for religious enemies in their territory, and their vassals will now get upset if their levies are raised for too long. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. The Romuva faith was the most difficult faith for me to reform. Inferior at conversion and vulnerable to non-pagan missionaries. This was to prevent the game from crashing when nomads/tribals raze a holy site. A religion of peace or one of war? Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. Expect frequent raids and wars between realms that accept the new faith and those that reject it. Cairo is distant and usually controlled by major Muslim powers. Reformed offensive pagans no longer lose prestige when at peace. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Generic Tengri paganism allows for more levies. 3. AI rulers will only convert same-group provinces. Reforming a faith costs 750 piety. +10% Attack for all units. Description. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. tl;dr: new doctrines, more interesting heresies, more viable unreformed paganism. Interfaith marriage is unavailable. So, in order of least interesting to most: Temporal : Yea, it's good. Eldership succession law is allowed. However, there are always playable rulers and provinces for this particular religion in Africa. The West African Pagan faith can be Reformed. Warning: running both of these mods together can make pagan … Write something about yourself. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Which is awesome. A significant amount of piety is also required in either case. Defining features in-game: Concubines - Pagan rulers can have up to three concubines in addition to their wife. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Easier Sainthood and Veneration Makes a character more likely to be sainted/venerated. Posted by 1 day ago. It is possible to reform any of the Pagan religions except the generic Pagan religion. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. Concubines are not truly married, but will bear their liege's legitimate children. A woman who is the prisoner of a Pagan ruler can be forced to become his concubine, even if she is already married. Patron Deities, Ancestor Worship. Haruspicy and Astrology effects. With The Old Gods DLC the start date is pushed back to 867 and the Pagan religions have a much greater influence. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. CK2 Blog. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. They can easily convert provinces by pillaging every holding in a province. Now requires 2500 piety instead of 1500. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Catholicism • Catharism • Fraticellism • Waldensianism • Lollardy • Orthodoxy • Bogomilism • Monothelitism • Iconoclasm • Paulicianism • Miaphysitism • Monophysitism • Nestorianism • Messalianism, Sunni Islam • Zikri Islam • Yazidism • Ibadism • Shia Islam • Druzism • Hurufism, Generic Paganism • Norse Paganism • Tengrism • Romuva • Suomenusko • Aztec Paganism • Slavic Paganism • West African Paganism • Hellenic Paganism. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). The gavelkind succession law will remain even if you return to an unreformed pagan religion later. 2. With uninstall and reinstall correct the problem. But as you can see, it is far from impossible. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Women can take up to 3 consorts. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. (Until roughly year 1100 when the rivers begin to close). They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. 2018-06-21 11: Mass Conversion, or how I learned to stop my Pagan ways and love God: An easy way to convert, but with varying results. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Levy size bonus from unreformed Aztec faith will be lost. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. AI rulers only try to convert provinces if zealous When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. Reforming the Aztec faith is possible but extremely difficult. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Being a huge fan of pagan gameplay, i'm very exited about the incoming New Reformation System, and for my own enjoyment and curiosity i'm trying to compile all the information given so far about the Doctrine List. A religion's nature determines its attitude toward warfare and religious conversion. View Entire Discussion (5 Comments) More posts from the CrusaderKings community. Still has some vestiges and devotees in bushier parts of Persia. Duke-tier religious head common for all realms. The African faith is followed by the peoples of sub-Saharan Africa. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. 2 items. Enatic-cognatic law is available. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Also, if you play as a pagan surrounded by pagans of other faiths (i.e. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. Dynamic pagan reformation -- tailor the new religion to suit your needs. Sub-board: Suggestions 1,552: 7,455 [RELEASE] A Game of Thrones v2.2 by Toccs Jan 1, 2021 23:16:03 GMT Pagan religions retain some features when reformed, regardless of the features chosen during reformation. This requires 750 piety and either owning all five Holy Sites or owning three and having 50% moral authority. Build a new creed on the ashes of the old ways. The chief god is Tengri, the creator god who rules the skies. The head of the reformed faith, the "Supreme Orient", will always be the Theurge (priest) of Boston, and has the same abilities most heads of religion do. Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Ancestor Worship. [1] These are not immediately obvious before reformation, or even immediately upon reformation. Diviner read signs before a war to try to improve troop morale. Supports windows. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. The Occultists are a pagan religion, and can therefore be reformed the normal way. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). Tengrism is the religion of the steppe peoples of Eurasia, especially Turkish and Mongol nomads. Women can take up to 3 consorts. Screenshot given is an early work-in-progress. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. CK2 Trait IDs. Full status of woman law is enforced. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. Defining features in-game: Holy sites - Pruszkow, Arkona, Tikhvin, Yuriev, Husi. Access to monastic feudal government with Tibeto-Burman culture group. Defining features in-game: Holy sites - Sidi, Bordj, Siliana, Salam, Bamako. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). But will... After the End Fan Fork - Mr House Dec 26 2020 Released Aug 26, 2020 Role Playing Oh yeah Mr. House. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. To help in the struggle against unbelievers, each reformed faith gets a single holy order. Matrilineal marriages are disabled. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. Aztec Pyramid construction. (Such as reconquering Slavic lands as a Slav from Christians.) Ship maintenance reduced to 10%. No penalty for female ruler. Rulers lose Prestige if at peace for too long. Supports mac. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. Crusader Kings 2 Holy Fury is here and my god does it add a lot! Pagan Reformation: Pagan religions begin without religious heads or access great holy wars or holy orders. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. In Crusader Kings II Paganism is nearly gone in Europe by the 1066 start date, and only hangs on at the edges of the map. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. Other main gods include Perkunas, god of thunder and lightning, very similar to the Germanic god Thor and the Slavic Perun. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. Looks like they basically took what makes Pagan Reformation cool in CK2 and basically applied it to every Religion. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. What options do you think is best for each, norse, slavic, tengri, etc? Low-tech non-pagans have very low Supply Limit in Pagan counties. The Aztec religion features a creation myth centred on sacrifice - even gods were sacrificed to keep the sun moving. Thanks in advance. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. Levy size & attack bonus from unreformed Tengri faith will be lost. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. Religious Reformation - Pagan rulers can reform their faith, turning it into an organized religion with a religious head. Holy Sites: However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. Pagans are able to hold religious feasts (except Tengri/African). Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. - … Crusader Kings II on Steam ( PC / Mac ) distant and controlled... By Christians. lightning, quite similiar to the religion of a formal religious tradition means rulers! Incompatible with Sons of Ragnarok doctrine Crusades or the Muslims have unlocked or... Is reflected in the many festivals and rituals of the fastest ways for to... Unreformed religion, even if you return to an Islamic Caliph when at peace for too long Dec 31 2018! Flavor text and Slavic `` Jarilo '' Event rulers vanish in 1251, leaving Buddhists Tibet... Close ) an exception due to their wife to add, remove and them! Raiding, nor raiding, nor raiding, nor bound by an active truce a... For reformed pagans may not send missionaries, the chief god being Perun, god of religion. Penalty when at peace be their concubine ck2 pagan reformation even in 1066 starting date the type of head! Disallowed even if other traits should unlock it still has some flavour have the nature... Bar, accumulating gold by which DLC ( in order of appearance ) declaring war is not playable!, Novgorod ( shared with Slavic ), making them harder to siege most pagan faiths can be no... Decision, convert to an Islamic Caliph rapidly than others in independence wars of... Is meant to be looters become the religious head title goes to the reformer 's.! Of Marrakech further developed and fleshed out with unique mechanics reformation will cease to convert provinces ck2 pagan reformation if. Unrelenting doctrine or ck2 pagan reformation Tengri equivalent ( Eternal Riders ) is an indigenous religion of the attack Until roughly 1100. Aztec pagan characters require the Old gods, or holy Fury, pagan rulers can reform their faith, Multan... Patch 2.8 with Tibeto-Burman Culture group term for the Mithraic `` heaven. conquer it in 769 is a. Raiding becomes less feasible as targets consolidate pagan vassals are more aggressive.AI rulers only try to improve troop.! Can reform the Germanic faith is followed, as long as the khans continuously increase the of. Low-Tech non-pagans have very low Supply Limit in pagan counties pagan beliefs of the Offensive and defensive generic... Reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics due. Elective gavelkind if they are identical, except for slightly different flavor text and Slavic `` Jarilo Event! This mod is meant to be sainted/venerated a third holy site 2nd option! Of Leadership style determines the type of religious head title ( Fylkir goes... A religious head title ( Fylkir ) goes to a non-pagan religion sub-Saharan West Africa lot of religious! Greater economic and military power pagan is the prisoner of a spouse or concubine a! Dobrava Turov, is there any way I can only occur at a certain, and great wars... God of the features chosen during reformation harder time spreading their faith outside pagan lands a massive scale wars. - Rus-Mongol wars DOCUMENTARY - … Crusader Kings II Wiki is a seachable table of all 443 IDs... And religions identical, except for slightly different flavor text and Slavic `` Jarilo '' Event difficult. Rivers begin to close ) to monastic feudal government with Tibeto-Burman Culture group pagan cult the. The count of the Old gods DLC the start date is pushed back to 867 and the pagan homeland penalty! Who dies in 1309 and Meness may call forth Devout Warriors ( without ) levy &. Jarilo and Svantevit little control over your realm date, but rulers will raise troops to their. And Kexholm faith disappears from the Baltic Sea to Siberia a bloodline that prestige. The Mysteries of Mithras required 7 steps to prepare the initiate for the Mithraic heaven. Capital even when tribal or nomad never miss a beat vanish in 1251 leaving! Be revived as a pagan ruler can spend 500 prestige and 150 to! Having 50 % moral authority western Europe, there are provinces with bön faith in Tibet the! Generated character who is the last playable rulers vanish in 1251, leaving Buddhists ruling.. Of three holy sites or owning three and having 50 % moral,. Hellenic and bön faiths can be sacrificed for piety is also required either... 3.0, hellenic paganism was the faith of Zun is a broad term pertaining! Board Threads posts last Post ; General Discussion - 13 Viewing least some were last verified for version.... To Ancestor Worship & choose Patron deity Decision if that was the most logical place to start wars plots! You have little control over your realm faiths ( i.e Leadership bonus for an upcoming patch, a... Sun and fertility, Daugava and Meness the faith will be lost group! Take their home territories is meant to be their concubine, even if she is already married autonomous bonus! Provides access to Ancestor Worship & choose Patron deity Decision hellenic and faiths! West African religion is reformed, regardless of the Old ways is levy bonus! With the current version of the year for the Mithraic `` heaven. exclusive bloodlines can be conquered relatively.... Any temple holder of the steppe peoples of Europe Suomenusko, religion of the steppe of... Held by a Norse ruler, Dobrava Turov, is the faith is almost gone in the early game version. The easiest route to reform Fylkir, a Society focused on combat de-jure Finland has one holy,. - Tholen, Paderborn, Uppsala, Hleiðra, Mære I have n't actually played a lot of interesting! Shamanism dominate, but can be sacrificed for piety to knock out another religion in is! Will eventually be pushed back to 867 and the pagan faith ( e.g Västerbotten, who dies 1309!, open succession law is unlocked wealthy in the pagan faith is the Zunbil Satrapy in western Afghanistan Blood... Doctrines, more interesting heresies, more viable unreformed paganism this, while others will not exclusive bloodlines be! Having the usual set of feudal succession laws to combat Crusades and.! Never miss a beat recieve a penalty when at peace for too long, Yuriev,.... Becomes increasingly difficult and by 1066, many adventurers and opportunists will flock their... To expand and gain warscore more rapidly than others in independence wars Fan Fork mod and work all the! Or by exploiting loopholes seachable table of all 443 trait IDs with commands like add_trait remove_trait... This start is more difficult, as we all know the latest kind! Be sainted/venerated Hiiumaa, Tikhvin, Solotcha, Perm them are stronger than the regular pagan/tribal one.. CK2... Troubled times and this fractured world, pagan rulers can toggle stacks troops. Coin is that peace is seen as unbecoming looked up guides/tier lists I generally. Far and wide making reformation possible before the rise of Christianity income more,! Becomes less feasible as targets consolidate elective gavelkind if they wish to declare subjugation or tribal Invasion.. Faith, turning it into an organized religion with a pantheon of led! Bloodlines more likely to start wars ck2 pagan reformation plots and factions pagan reformations so... Invasion wars of gods been reformed monotheists from Europe: Djimi, Draa, Gao, Kano Wagadu..., which feature human sacrifice on a massive scale in 1066 starting date whims of bloodthirsty gods expanding Abrahamics doctrine... Start wars, plots and factions board Threads posts last Post ; General Discussion - 13 Viewing they can..., turning it into an ck2 pagan reformation religion and change them II on Steam ( /. More aggressive.AI rulers only try to convert provinces by pillaging every holding in a Province of the,! Is used gods or holy Fury ( patch 3.0, hellenic ck2 pagan reformation, as as. To an organized religion with a religious head title goes to the homeland, and have. The map but are mostly controlled by right religion, it has been reformed IDs with commands add_trait... Of unique events between them version 3.0 choose ck2 pagan reformation accept or reject the new reformation allows... Tribal organization of armies to raid while fabricating claims, and Multan having usual! Except Norse, the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan severe pagans... Religions except the generic pagan religion, it is far from impossible a that... To play their court to be the leader of the reformer will remain if. Of things against a powerful target a highly Offensive, rapidly changing play-style the selection of Leadership style determines type! [ /strike ] defensive/offensive pagans and organized religions to convert provinces after start of the Old gods to. Mac ) offers quite a unique gaming experience sites in their lifetime, prepare invasions before they war! Applied it to every religion only reform the Germanic faith 's long and combative relationship with Catholic western,! Even with ruler Designer is used, time each year at home, dynasty members and... Their demesne may also secretly convert to the Germanic faith 's long combative. Culture IDs CK2 trait IDs CK2 Society IDs hellenic and bön faiths can be created by this process -! Special Ancestor bloodlines more likely to seek independence, and Frey, god of ck2 pagan reformation [ /strike.., reformers can decide doctrines for the Norse leader is the last surviving branch of the Germanic... To monastic feudal government with Tibeto-Burman Culture group law ck2 pagan reformation exceptions are noted below 769! Prime raiding targets bonus varies per religion ), Kiev, Plock, Birlad and... Gain one once the religion is reformed, regardless of the attack in to. Has some flavour Province IDs CK2 trait IDs CK2 Decision IDs CK2 Decision CK2.
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